Version 2.90 doesn’t add anything on quite the same scale, but it does extend all of those toolsets, filling in the gaps in functionality, and making Blender more usable in production pipelines. Major new features included Eevee, the software’s real-time render engine, RTX-accelerated ray tracing in the existing Cycles renderer, and new sculpting and fluid simulation tools. Over the course of four updates, beginning with Blender 2.80 last July, the developers overhauled Blender’s core architecture, interface and toolsets, and introduced support for key VFX industry standards. The full changelog is far too long to cover every new feature here, so below, we’ve picked out the highlights from each of Blender’s key toolsets.Ĭonsolidating on the gains from the 2.8 releasesīlender 2.90 builds on the features introduced in last year’s landmark 2.8 release cycle. The release consolidates the key features introduced in Blender 2.8, introducing a true multiresolution sculpting workflow and smarter hard surface modelling, and improving fluid and cloth simulation.īoth of Blender’s main render engines also continue to evolve, with 2.90 introducing a new sky model, plus support for deformation motion blur in Eevee, and viewport denoising on the CPU in Cycles. The Blender Foundation has shipped Blender 2.90, the first release in this year’s Blender 2.9 cycle of updates to the open-source 3D graphics and compositing software.
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